We have added High Dynamic Range (32 bit) Image export (.exr) to Biosphere3D.
The last update finally brings support for KMZ and improved Collada support. Now, users can load 3D objects, e.g. from Google 3D Warehouse or exported from SketchUp.
The graphic designer and photographer Henrik Andree has created this Biosphere3D logo:
The latest Biosphere3D release is a major update. It includes new features such as:
- New rendering effects: shadows, ambient occlusion (see preferences, settings have no effect, if your gpu doesn’t support it)
- Creation and capture of Camera Paths (Panel -> Camera Path to create, Panel->Screenshot to capture)
- Polygons of Shapefiles can be drapped on the ground (use text-attribute “GrndColor”, e.g. “1,1,1″ for white or “1,0,0″ for red, add the Shapefile to the Maps tab)
Issues with SketchUp 6 and 7 collada (.dae) files have been fixed (e.g. problems with materials, groups or components).
Finally Biosphere3D has got a new feature: Shadow Mapping. Malte Clasen has implemented this much-longed-for feature (still experimental, there are some issues). Currently, it not yet part of the Auto-Update (just SVN Binaries). Hardware requirements are a GPU supporting DirectX 10 or 11.
Biosphere3D now also supports optional 16 bit Floats for Deferred Shading (turn on in Preferences) on recent GPUs (tested on Radeon HD4850), which e.g. results in better water shading (also due to implementation of Schlick’s approximation of the Fresnel equations).