Where there is light, there is (now) also shadow

Finally Biosphere3D has got a new feature: Shadow Mapping. Malte Clasen has implemented this much-longed-for feature (still experimental, there are some issues). Currently, it not yet part of the Auto-Update (just SVN Binaries). Hardware requirements are a GPU supporting DirectX 10 or 11.

Shadow Mapping and Screen Space Ambient Occlusion

Shadow Mapping and Screen Space Ambient Occlusion

No Comments

No comments yet.

RSS feed for comments on this post. TrackBack URI

Leave a comment

You must be logged in to post a comment.

WordPress Themes