Where there is light, there is (now) also shadow

Finally Biosphere3D has got a new feature: Shadow Mapping. Malte Clasen has implemented this much-longed-for feature (still experimental, there are some issues). Currently, it not yet part of the Auto-Update (just SVN Binaries). Hardware requirements are a GPU supporting DirectX 10 or 11.

Shadow Mapping and Screen Space Ambient Occlusion

Shadow Mapping and Screen Space Ambient Occlusion

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