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	<title>Biosphere3D</title>
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	<link>http://www.biosphere3d.org</link>
	<description>Real-Time Open Source Landscape Visualization</description>
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		<title>HDRI Export</title>
		<link>http://www.biosphere3d.org/?p=255</link>
		<comments>http://www.biosphere3d.org/?p=255#comments</comments>
		<pubDate>Wed, 01 Sep 2010 13:13:00 +0000</pubDate>
		<dc:creator>paar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.biosphere3d.org/?p=255</guid>
		<description><![CDATA[We have added High Dynamic Range (32 bit) Image export (.exr) to Biosphere3D.
]]></description>
			<content:encoded><![CDATA[<p>We have added High Dynamic Range (32 bit) Image export (.exr) to Biosphere3D.</p>
<div id="attachment_256" class="wp-caption alignnone" style="width: 310px"><a href="http://www.biosphere3d.org/wp-content/uploads/2010/09/herod_hdri.jpg"><img class="size-medium wp-image-256" title="herod_hdri" src="http://www.biosphere3d.org/wp-content/uploads/2010/09/herod_hdri-300x168.jpg" alt="" width="300" height="168" /></a><p class="wp-caption-text">Here displayed as a JEPG (converted in Photoshop)</p></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>KMZ Support</title>
		<link>http://www.biosphere3d.org/?p=253</link>
		<comments>http://www.biosphere3d.org/?p=253#comments</comments>
		<pubDate>Wed, 16 Jun 2010 11:30:18 +0000</pubDate>
		<dc:creator>paar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.biosphere3d.org/?p=253</guid>
		<description><![CDATA[The last update finally brings support for KMZ and improved Collada support. Now, users can load 3D objects, e.g. from Google 3D Warehouse or exported from SketchUp.
]]></description>
			<content:encoded><![CDATA[<p>The last update finally brings support for KMZ and improved Collada support. Now, users can load 3D objects, e.g. from Google 3D Warehouse or exported from SketchUp.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.biosphere3d.org/?feed=rss2&amp;p=253</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>New Biosphere3D Release and Logo</title>
		<link>http://www.biosphere3d.org/?p=244</link>
		<comments>http://www.biosphere3d.org/?p=244#comments</comments>
		<pubDate>Wed, 24 Mar 2010 19:47:08 +0000</pubDate>
		<dc:creator>paar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.biosphere3d.org/?p=244</guid>
		<description><![CDATA[The graphic designer and photographer Henrik Andree has created this Biosphere3D logo:
The latest Biosphere3D release is a major update. It includes new features such as:

New rendering effects: shadows, ambient occlusion (see preferences, settings have no effect, if your gpu doesn&#8217;t support it)
Creation and capture of Camera Paths (Panel -&#62; Camera Path to create, Panel-&#62;Screenshot to [...]]]></description>
			<content:encoded><![CDATA[<p>The graphic designer and photographer Henrik Andree has created this Biosphere3D logo:</p>
<div id="attachment_245" class="wp-caption aligncenter" style="width: 510px"><a title="Download Biosphere3D &amp; Wiki" href="http://sourceforge.net/apps/mediawiki/biosphere3d/index.php?title=Main_Page" target="_blank"><img class="size-full wp-image-245" title="biosphere3d_newlogo" src="http://www.biosphere3d.org/wp-content/uploads/2010/03/biosphere3d_newlogo.jpg" alt="Biosphere3D logo by Henrik Andree" width="500" height="169" /></a><p class="wp-caption-text">Biosphere3D logo by Henrik Andree</p></div>
<p>The latest Biosphere3D release is a major update. It includes new features such as:</p>
<ul>
<li>New rendering effects: shadows, ambient occlusion (see preferences, settings have no effect, if your gpu doesn&#8217;t support it)</li>
<li>Creation and capture of Camera Paths (Panel -&gt; Camera Path to create, Panel-&gt;Screenshot to capture)</li>
<li>Polygons of Shapefiles can be drapped on the ground (use text-attribute &#8220;GrndColor&#8221;, e.g. &#8220;1,1,1&#8243; for white or &#8220;1,0,0&#8243; for red, add the Shapefile to the Maps tab)</li>
</ul>
<p>Issues with SketchUp 6 and 7 collada (.dae) files have been fixed (e.g. problems with materials, groups or components).</p>
<div id="attachment_251" class="wp-caption alignnone" style="width: 510px"><a href="http://www.biosphere3d.org/wp-content/uploads/2010/03/herodes_3rd_winterpalace1.jpg"><img class="size-full wp-image-251 " title="herodes_3rd_winterpalace1" src="http://www.biosphere3d.org/wp-content/uploads/2010/03/herodes_3rd_winterpalace1.jpg" alt="New Biosphere3D rendering of Herod's 3rd winter palace and gardens" width="500" height="333" /></a><p class="wp-caption-text">New Biosphere3D rendering of Herod&#39;s 3rd winter palace and gardens</p></div>
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		<title>Where there is light, there is (now) also shadow</title>
		<link>http://www.biosphere3d.org/?p=238</link>
		<comments>http://www.biosphere3d.org/?p=238#comments</comments>
		<pubDate>Thu, 25 Feb 2010 03:40:05 +0000</pubDate>
		<dc:creator>paar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[New Feature]]></category>
		<category><![CDATA[Shadow Mapping]]></category>

		<guid isPermaLink="false">http://www.biosphere3d.org/?p=238</guid>
		<description><![CDATA[Finally Biosphere3D has got a new feature: Shadow Mapping. Malte Clasen has implemented this much-longed-for feature (still experimental, there are some issues). Currently, it not yet part of the Auto-Update (just SVN Binaries). Hardware requirements are a GPU supporting DirectX 10 or 11.
]]></description>
			<content:encoded><![CDATA[<p>Finally Biosphere3D has got a new feature: Shadow Mapping. Malte Clasen has implemented this <span>much-longed-for</span> feature (still experimental, there are some issues). Currently, it not yet part of the Auto-Update (just SVN Binaries). Hardware requirements are a GPU supporting DirectX 10 or 11.</p>
<div id="attachment_241" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.biosphere3d.org/wp-content/uploads/2010/02/biosphere3d_screenshot_1_634026600737803522.jpg"><img class="size-full wp-image-241" title="Shadow Mapping and Screen Space Ambient Occlusion" src="http://www.biosphere3d.org/wp-content/uploads/2010/02/biosphere3d_screenshot_1_634026600737803522.jpg" alt="Shadow Mapping and Screen Space Ambient Occlusion" width="500" height="374" /></a><p class="wp-caption-text">Shadow Mapping and Screen Space Ambient Occlusion</p></div>
]]></content:encoded>
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		<title>New Features: Screen Space Ambient Occlusion, 16 bit Floats for Deferred Shading</title>
		<link>http://www.biosphere3d.org/?p=228</link>
		<comments>http://www.biosphere3d.org/?p=228#comments</comments>
		<pubDate>Fri, 15 Jan 2010 07:46:59 +0000</pubDate>
		<dc:creator>paar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.biosphere3d.org/?p=228</guid>
		<description><![CDATA[Malte Clasen has ported parts of the NVIDIA Direct3D 10 sample code to support Screen Space Ambient Occlusion (cf. Malte&#8217;s Blog).
Biosphere3D now also supports optional 16 bit Floats for Deferred Shading (turn on in Preferences) on recent GPUs (tested on Radeon HD4850), which e.g. results in better water shading (also due to implementation of Schlick&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_229" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.biosphere3d.org/wp-content/uploads/2010/01/screenspaceambientocclusion"><img class="size-medium wp-image-229 " title="Screen Space Ambient Occlusion" src="http://www.biosphere3d.org/wp-content/uploads/2010/01/screenspaceambientocclusion-300x113.jpg" alt="Screen Space Ambient Occlusion" width="300" height="113" /></a><p class="wp-caption-text">Screen Space Ambient Occlusion </p></div>
<p>Malte Clasen has ported parts of the <a href="http://developer.download.nvidia.com/SDK/10.5/direct3d/samples.html" target="_blank">NVIDIA Direct3D 10 sample code</a> to support Screen Space Ambient Occlusion (cf. <a title="Malte's Blog" href="http://www.zib.de/clasen/?p=49" target="_blank">Malte&#8217;s Blog</a>).</p>
<p>Biosphere3D now also supports optional 16 bit Floats for Deferred Shading (turn on in Preferences) on recent GPUs (tested on Radeon HD4850), which e.g. results in better water shading (also due to implementation of Schlick&#8217;s approximation of the Fresnel equations).</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blog, Wiki and Software Updates</title>
		<link>http://www.biosphere3d.org/?p=224</link>
		<comments>http://www.biosphere3d.org/?p=224#comments</comments>
		<pubDate>Fri, 27 Nov 2009 05:53:02 +0000</pubDate>
		<dc:creator>paar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.biosphere3d.org/?p=224</guid>
		<description><![CDATA[This Biosphere3D.org Blog is now the official news site, while other information on Biosphere3D including download links has moved to our Wiki at Sourceforge. There are new Installer versions (x86 and x64) with new features such as Auto-Update and a Scenario Manager to store and switch between scenarios and blend between/ compare two, e.g. before [...]]]></description>
			<content:encoded><![CDATA[<p>This Biosphere3D.org Blog is now the official news site, while other information on Biosphere3D including download links has moved to our <a title="Biosphere3D Wiki" href="https://sourceforge.net/apps/mediawiki/biosphere3d/index.php?title=Main_Page" target="_blank">Wiki at Sourceforge</a>. There are new Installer versions (x86 and x64) with new features such as Auto-Update and a Scenario Manager to store and switch between scenarios and blend between/ compare two, e.g. before and after.</p>
<p>Note that users, who are not developers, should either switch to the installer versions or <a title="New SVN URL" href="https://sourceforge.net/apps/mediawiki/biosphere3d/index.php?title=Biosphere3D_Download" target="_blank">change the SVN URL</a>, if you want to be able to downgrade via SVN.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Intergeo 2009 Biosphere3D Slides</title>
		<link>http://www.biosphere3d.org/?p=205</link>
		<comments>http://www.biosphere3d.org/?p=205#comments</comments>
		<pubDate>Fri, 25 Sep 2009 18:54:19 +0000</pubDate>
		<dc:creator>paar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.biosphere3d.org/?p=205</guid>
		<description><![CDATA[Download Steffen Ernst&#8217;s presentation &#8220;Inside Biosphere3D – The free digital globe from a developer prospect&#8221; PDF
]]></description>
			<content:encoded><![CDATA[<p>Download Steffen Ernst&#8217;s presentation &#8220;Inside Biosphere3D – The free digital globe from a developer prospect&#8221; <a title="Inside Biosphere3D" href="http://www.fossgis.de/w/images/5/50/InsideBiosphere3D_SteffenErnst.pdf" target="_blank">PDF</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Meet Biosphere3D @ Intergeo 2009</title>
		<link>http://www.biosphere3d.org/?p=186</link>
		<comments>http://www.biosphere3d.org/?p=186#comments</comments>
		<pubDate>Thu, 17 Sep 2009 19:14:50 +0000</pubDate>
		<dc:creator>paar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.biosphere3d.org/?p=186</guid>
		<description><![CDATA[September 22 &#8211; 24, 2009, Karlsruhe hosts the INTERGEO, one of the world leading geoinformation conferences and trade fairs. This year, Lenné3D presents Biosphere3D at the OSGeo Park. Meet us at our booth &#8211; Hall 1, Halle: 1, booth #1.417 &#8211; or share our talks at the OSGeo Forum.
]]></description>
			<content:encoded><![CDATA[<p>September 22 &#8211; 24, 2009, Karlsruhe hosts the <a title="Intergeo" href="http://www.intergeo.de/en/englisch/index.php" target="_blank">INTERGEO</a>, one of the world leading geoinformation conferences and trade fairs. This year, <a title="Lenné3D GmbH" href="http://www.lenne3d.com" target="_blank">Lenné3D</a> presents Biosphere3D at the <a title="OSGeo" href="http://www.osgeo.org/" target="_blank">OSGeo</a> Park. Meet us at our booth &#8211; Hall 1, Halle: 1, booth #1.417 &#8211; or share our talks at the OSGeo Forum.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.biosphere3d.org/?feed=rss2&amp;p=186</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Wiki and Mailing List @ Sourceforge</title>
		<link>http://www.biosphere3d.org/?p=183</link>
		<comments>http://www.biosphere3d.org/?p=183#comments</comments>
		<pubDate>Thu, 17 Sep 2009 19:05:01 +0000</pubDate>
		<dc:creator>paar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.biosphere3d.org/?p=183</guid>
		<description><![CDATA[A Biosphere3D Wiki is now available @ Sourceforge:
-&#62; Check the first entry: Olaf&#8217;s Forest Tutorial.
Two official Project Mailing Lists are hosted @ Sourceforge
biosphere3d-developer – Biosphere3D Developer Mailing List
biosphere3d-user &#8211; Biosphere3D User Mailing List
]]></description>
			<content:encoded><![CDATA[<p>A <a title="Biosphere3D Wiki" href="http://sourceforge.net/apps/mediawiki/biosphere3d/" target="_blank"><strong>Biosphere3D Wiki</strong></a> is now available @ Sourceforge:</p>
<p>-&gt; Check the first entry: Olaf&#8217;s Forest Tutorial.</p>
<p>Two official <strong>Project Mailing Lists</strong> are hosted @ Sourceforge</p>
<p><a title="Biosphere3D Developer Mailing List" href="https://lists.sourceforge.net/mailman/listinfo/biosphere3d-developer" target="_blank">biosphere3d-developer</a> – Biosphere3D Developer Mailing List<br />
<a title="Biosphere3D User Mailing List" href="https://lists.sourceforge.net/mailman/listinfo/biosphere3d-user" target="_blank">biosphere3d-use</a>r &#8211; Biosphere3D User Mailing List</p>
]]></content:encoded>
			<wfw:commentRss>http://www.biosphere3d.org/?feed=rss2&amp;p=183</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Anaglyph Rendering</title>
		<link>http://www.biosphere3d.org/?p=178</link>
		<comments>http://www.biosphere3d.org/?p=178#comments</comments>
		<pubDate>Wed, 01 Jul 2009 05:42:11 +0000</pubDate>
		<dc:creator>paar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.biosphere3d.org/?p=178</guid>
		<description><![CDATA[Biosphere3D now supports anaglyph rendering with 2 color glasses (red and cyan recommended). This stereoscopic 3D technique has been always good for funny pictures.
]]></description>
			<content:encoded><![CDATA[<p>Biosphere3D now supports <a title="Anaglyph images" href="http://en.wikipedia.org/wiki/Anaglyph_image" target="_blank">anaglyph</a> rendering with 2 color glasses (red and cyan recommended). This stereoscopic 3D technique has been always good for funny pictures.</p>
<div id="attachment_179" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.biosphere3d.org/wp-content/uploads/2009/07/leibniz_160609-0116.jpg"><img class="size-medium wp-image-179" src="http://www.biosphere3d.org/wp-content/uploads/2009/07/leibniz_160609-0116-300x199.jpg" alt="Stereo Watching at Biosphere3D at the Parliamentary Evening of the Leibniz Assocation (©Peter Himsel, Leibniz-Gemeinschaft)" width="300" height="199" /></a><p class="wp-caption-text">Stereo Watching at Biosphere3D at the Parliamentary Evening of the Leibniz Assocation (© Peter Himsel, Leibniz-Gemeinschaft)</p></div>
<div id="attachment_180" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.biosphere3d.org/wp-content/uploads/2009/07/herodes_stereo.jpg"><img class="size-full wp-image-180" title="herodes_stereo" src="http://www.biosphere3d.org/wp-content/uploads/2009/07/herodes_stereo.jpg" alt="Red-Cyan Anaglyph Biosphere3D Rendering" width="500" height="312" /></a><p class="wp-caption-text">Red-Cyan Anaglyph Biosphere3D Rendering</p></div>
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