HDRI Export
We have added High Dynamic Range (32 bit) Image export (.exr) to Biosphere3D.
We have added High Dynamic Range (32 bit) Image export (.exr) to Biosphere3D.
The last update finally brings support for KMZ and improved Collada support. Now, users can load 3D objects, e.g. from Google 3D Warehouse or exported from SketchUp.
The graphic designer and photographer Henrik Andree has created this Biosphere3D logo:
The latest Biosphere3D release is a major update. It includes new features such as:
Issues with SketchUp 6 and 7 collada (.dae) files have been fixed (e.g. problems with materials, groups or components).
Finally Biosphere3D has got a new feature: Shadow Mapping. Malte Clasen has implemented this much-longed-for feature (still experimental, there are some issues). Currently, it not yet part of the Auto-Update (just SVN Binaries). Hardware requirements are a GPU supporting DirectX 10 or 11.
Malte Clasen has ported parts of the NVIDIA Direct3D 10 sample code to support Screen Space Ambient Occlusion (cf. Malte’s Blog).
Biosphere3D now also supports optional 16 bit Floats for Deferred Shading (turn on in Preferences) on recent GPUs (tested on Radeon HD4850), which e.g. results in better water shading (also due to implementation of Schlick’s approximation of the Fresnel equations).
This Biosphere3D.org Blog is now the official news site, while other information on Biosphere3D including download links has moved to our Wiki at Sourceforge. There are new Installer versions (x86 and x64) with new features such as Auto-Update and a Scenario Manager to store and switch between scenarios and blend between/ compare two, e.g. before and after.
Note that users, who are not developers, should either switch to the installer versions or change the SVN URL, if you want to be able to downgrade via SVN.
Download Steffen Ernst’s presentation “Inside Biosphere3D – The free digital globe from a developer prospect” PDF
September 22 – 24, 2009, Karlsruhe hosts the INTERGEO, one of the world leading geoinformation conferences and trade fairs. This year, Lenné3D presents Biosphere3D at the OSGeo Park. Meet us at our booth – Hall 1, Halle: 1, booth #1.417 – or share our talks at the OSGeo Forum.
A Biosphere3D Wiki is now available @ Sourceforge:
-> Check the first entry: Olaf’s Forest Tutorial.
Two official Project Mailing Lists are hosted @ Sourceforge
biosphere3d-developer – Biosphere3D Developer Mailing List
biosphere3d-user – Biosphere3D User Mailing List
Biosphere3D now supports anaglyph rendering with 2 color glasses (red and cyan recommended). This stereoscopic 3D technique has been always good for funny pictures.